The Let's Play Archive

Battletech

by PoptartsNinja

Part 567: Air Raid - Turn 8

Air Raid: Tactical Update 8

“Yul’s down.”

Duncan jerked in his command couch, turning to look behind him—a futile gesture in an Atlas of any kind, he had few windows and none of them would let him see over his machine’s colossal shoulders. He needn’t have bothered anyway, Yul Liao’s Stag lay face-down on the tarmac, its v-shaped cockpit scarred and blackened from a laser hit. He couldn’t see her, but the way her machine lay still spoke volumes.

“Down, or dead?” Duncan demanded, pulling his attention back to the battle. He couldn’t afford to worry about one downed soldier when fourteen others were counting on him, but he didn’t necessarily need to. Not when he could delegate to someone less busy.

“Vitals are erratic,” IRIS was the first to reply, her Ostscout’s advanced sensor suite letting her peek inside the downed machine. “She’s probably unconscious, but alive.”

“Damn,” Jason interjected. “Buy her some time, and once she’s on her feet we’ll get her back to—”

Jason’s voice was silenced with a static hiss as a lucky shot caught the Screamer in the cockpit. The Screamer writhed, but didn’t fall and Duncan breathed a sigh of relief. Jason was alright, but a hit like that would wreak havoc on cockpit monitors and electronics. His comms had undoubtedly been damaged, but as long as he was moving Duncan wouldn’t worry.








Movement Phase
Gunsmith
- Activates MASC!
- Unable to enter hex 2120: needs 23 MP, has 20!
- Movement ends in hex 2321!



Shooting Phase
Lucerne Hawk Hunter
- Fires ER Large Pulse Laser at Screamer (2 base + 2 range + 1 movement + 4 enemy movement + 1 heavy rain - 2 pulse laser - 1 targeting computer = 7): rolled 2, miss!
- Fires ER Large Pulse Laser at Screamer (2 base + 2 range + 1 movement + 4 enemy movement + 1 heavy rain - 2 pulse laser - 1 targeting computer = 7): rolled 8, hit Right Torso (10/20 armor remaining)!
- Gains 27 heat, sinks 42!

Space Marine Infantry 4
- Attacks Copperhead Charlie (4 base + 2 range + 2 enemy movement + 1 heavy rain = 9): rolled 5, miss!

Atlas III
- Fires Heavy Gauss Rifle at Peregrine (3 base + 0 range + 1 movement + 3 enemy movement + 1 heavy rain = 8): rolled 12, hit Center Torso (0/13 armor, 0/11 structure remaining)! `Mech destroyed!
- Fires Snub-Nose PPC at Peregrine (3 base + 0 range + 1 movement + 3 enemy movement + 1 heavy rain = 8): rolled 6, miss!
- Fires Snub-Nose PPC at Peregrine (3 base + 0 range + 1 movement + 3 enemy movement + 1 heavy rain = 8): rolled 10, hit Left Arm (0/9 armor, 5/6 structure remaining)! Crit!
- Fires Snub-Nose PPC at Peregrine (3 base + 0 range + 1 movement + 3 enemy movement + 1 heavy rain = 8): rolled 2, miss!
- Gains 33 heat, sinks 24! Overheating!

Flashman
- Fires Large R-e Laser at Nidhogg C (4 base + 2 range + 1 movement + 1 enemy movement + 1 heavy rain - 1 R-e pulse laser = 8): rolled 4, miss!
- Fires Large R-e Laser at Nidhogg C (4 base + 2 range + 1 movement + 1 enemy movement + 1 heavy rain - 1 R-e pulse laser = 8): rolled 7, miss!
- Fires Large Pulse Laser at Nidhogg C (4 base + 4 range + 1 movement + 1 enemy movement + 1 heavy rain - 2 R-e pulse laser = 9): rolled 7, miss!
- Fires Medium Laser at Nidhogg C (4 base + 4 range + 1 movement + 1 enemy movement + 1 heavy rain = 11): rolled 11, hit Left Leg (23/28 armor remaining)! TAC!
- Gains 20 heat, sinks 34!

Grasshopper
- Torso-twists to threaten hex 0834!
- Fires Large X-Pulse Laser at Wolverine IIC (4 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 8, hit Center Torso (15/23 armor remaining)!
- Fires Medium Laser at Wolverine IIC (4 base + 2 range + 3 movement + 2 enemy movement + 1 heavy rain = 12): rolled 7, miss!
- Fires Medium Laser at Wolverine IIC (4 base + 2 range + 3 movement + 2 enemy movement + 1 heavy rain = 12): rolled 6, miss!
- Fires Medium Laser at Wolverine IIC (4 base + 2 range + 3 movement + 2 enemy movement + 1 heavy rain = 12): rolled 8, miss!
- Fires Medium Laser at Wolverine IIC (4 base + 2 range + 3 movement + 2 enemy movement + 1 heavy rain = 12): rolled 4, miss!
- Gains 30 heat, sinks 30!

Salamander
- Torso-twists to threaten hex 2031!
- Fires LRM-20 (High Explosive) at Grendel D (4 base + 0 range + 1 movement + 3 enemy movement + 1 heavy rain + 0 wind = 9): rolled 7, miss!
- Fires LRM-20 (High Explosive) at Grendel D (4 base + 0 range + 1 movement + 3 enemy movement + 1 heavy rain + 0 wind = 9): rolled 3, miss!
- Fires LRM-20 (High Explosive) at Grendel D (4 base + 0 range + 1 movement + 3 enemy movement + 1 heavy rain + 0 wind = 9): rolled 9, 12 missiles hit Left Torso (11/16 armor remaining), Left Arm (7/12 armor remaining), Right Leg (18/20 armor remaining)!
- Gains 19 heat, sinks 20!

Dragoon II
- Fires Medium Pulse Laser at Grendel D (3 base + 4 range + 1 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 10): rolled 9, miss!
- Fires Medium Pulse Laser at Grendel D (3 base + 4 range + 1 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 10): rolled 5, miss!
- Fires Medium Pulse Laser at Grendel D (3 base + 4 range + 1 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 10): rolled 6, miss!
- Fires Medium Pulse Laser at Grendel D (3 base + 4 range + 1 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 10): rolled 7, miss!
- Fires Medium Pulse Laser at Grendel D (3 base + 4 range + 1 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 10): rolled 6, miss!
- Gains 21 heat, sinks 26!

Copperhead Charlie
- Fires ER Medium Laser at Goshawk II 2 (2 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 8): rolled 4, miss!
- Fires ER Medium Laser at Goshawk II 2 (2 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 8): rolled 10, hit Left Leg (13/20 armor remaining)!
- Fires ER Medium Laser at Goshawk II 2 (2 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 8): rolled 5, miss!
- Fires LB-10X Autocannon (Slug) at Goshawk II 2 (2 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 8): rolled 7, miss!
- Fires Streak SRM-6 at Goshawk II 2 (2 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 8): rolled 8, 6 missiles hit Left Arm (10/12 armor remaining), Rear Left Torso (4/6 armor remaining), Right Leg (18/20 armor remaining), Rear Right Torso (4/6 armor remaining), Right Leg (16/20 armor remaining), Rear Right Torso (2/6 armor remaining)!
- Fires Streak SRM-6 at Goshawk II 2 (2 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 8): rolled 7, fails to lock-on!
- Fires LRM-20 w/Artemis IV at Goshawk II 2 (2 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain + 1 wind = 9): rolled 4, miss!
- Gains 28 heat, sinks 24!

Lancelot
- Torso-twists to threaten hex 1038!
- Fires Plasma Rifle at Goshawk II 2 (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 10): rolled 12, hit Right Leg (6/20 armor remaining)! Target gains 5 heat!
- Fires Large Laser at Goshawk II 2 (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 10): rolled 2, miss!
- Fires Large Laser at Goshawk II 2 (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 10): rolled 8, miss!
- Fires Medium Pulse Laser at Goshawk II 2 (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 10): rolled 3, miss!
- Gains 32 heat, sinks 32!

Komodo
- No orders received!
- PTN’s note: I’ve spoken with Axe-man, he’s been pretty sick lately. I’m moving the Komodo somewhere safe this turn, and with luck he’ll be back soon. Everyone wish him well!
- Gains 5 heat, sinks 22!

Champion
- Torso-twists to threaten hex 2032!
- Fires Gauss Rifle at Goshawk II 4 (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 10): rolled 6, miss!
- Fires ER PPC at Goshawk II 4 (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 10): rolled 7, miss!
- Gains 16 heat, sinks 20!

Chameleon
- Fires ER Large Laser at Wolverine IIC (4 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain = 10): rolled 5, miss!
- Fires Medium Laser at Wolverine IIC (4 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain = 10): rolled 7, miss!
- Fires Medium Pulse Laser at Wolverine IIC (4 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 7, miss!
- Gains 25 heat, sinks 20! Overheating!

Screamer
- Fires Medium Pulse Laser at Wolverine IIC (2 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser + 1 heat = 7): rolled 3, miss!
- Fires Medium Pulse Laser at Wolverine IIC (2 base + 0 range + 3 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser + 1 heat = 7): rolled 4, miss!
- Gains 13 heat, sinks 25!

Stag
- Fires Medium Laser at Goshawk II 1 (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 10): rolled 10, hit Right Torso (11/16 armor remaining)!
- Fires Medium Laser at Goshawk II 1 (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 10): rolled 6, miss!
- Fires SRM-4 at Goshawk II 1 (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 10): rolled 7, miss!
- Fires SRM-4 at Goshawk II 1 (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 10): rolled 7, miss!
- Gains 24 heat, sinks 24!

Gunsmith
- Target out of range!
- Gains 2 heat, sinks 20!

Ostscout
- Torso-twists to threaten hex 1637!
- Fires ER Medium Laser at Goshawk II 2 (3 base + 2 range + 2 movement + 4 enemy movement + 1 heavy rain = 12): rolled 8, miss!
- Fires ER Medium Laser at Goshawk II 2 (3 base + 2 range + 2 movement + 4 enemy movement + 1 heavy rain = 12): rolled 9, miss!
- Gains 12 heat, sinks 20!

Phoenix Hawk
- Fires Large Pulse Laser at Goshawk II 4 (3 base + 0 range + 3 movement + 4 enemy movement + 1 heavy rain - 2 pulse laser = 9): rolled 9, hit Left Leg (10/20 armor remaining)!
- Gains 16 heat, sinks 20!

Peregrine
- Fires Large Pulse Laser at Atlas III (4 base + 0 range + 3 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 5, miss!
- Fires Medium Pulse Laser at Atlas III (4 base + 0 range + 3 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 6, miss!
- Fires Medium Pulse Laser at Atlas III (4 base + 0 range + 3 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 10, hit Right Arm (29/34 armor remaining)!
- Gains 20 heat, sinks 20!

Wolverine IIC
- Torso-twists to threaten hex 0434!
- Fires Large Pulse Laser at Screamer (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 11, hit Head (0/9 armor, 2/3 structure remaining)! Pilot hit! Crit!
- Fires ER Medium Laser at Screamer (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 10): rolled 12, hit Left Arm (11/18 armor remaining)!
- Fires ER Medium Laser at Screamer (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain = 10): rolled 9, miss!
- Gains 22 heat, sinks 20! Overheating!

Goshawk II 1
- Torso-twists to threaten hex 0627!
- Fires ER Large Laser at Stag (4 base + 0 range + 3 movement + 0 enemy movement + 1 heavy rain - 1 targeting computer = 7): rolled 7, hit Left Arm (0/14 armor, 1/7 structure remaining)! Crit!
- Fires Small Pulse Laser at Stag (4 base + 2 range + 3 movement + 0 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 7): rolled 7, hit Left Torso (8/16 armor remaining)!
- Fires Small Pulse Laser at Stag (4 base + 2 range + 3 movement + 0 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 7): rolled 7, hit Head (6/9 armor remaining)! Pilot hit!
- Gains 23 heat, sinks 20!

Goshawk II 2
- Fires ER Large Laser at Stag (4 base + 0 range + 3 movement + 0 enemy movement + 1 heavy rain - 1 targeting computer = 7): rolled 5, miss!
- Gains 24 heat, sinks 20!

Goshawk II 4
- Fires ER Large Laser at Stag (4 base + 2 range + 3 movement + 0 enemy movement + 1 heavy rain - 1 targeting computer = 9): rolled 11, hit Rear Center Torso (0/7 armor, 11/14 structure remaining)! Crit!
- Gains 14 heat, sinks 20!

Goshawk 5
- Fires Large Pulse Laser at Stag (4 base + 4 range + 1 movement + 0 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 7): rolled 5, miss!
- Gains 11 heat, sinks 24!

Grendel D
- Fires ER PPC at Flashman (3 base + 0 range + 1 movement + 1 enemy movement + 1 heavy rain = 6): rolled 7, hit Center Torso (10/25 armor remaining)!
- Fires Medium Pulse Laser at Flashman (3 base + 2 range + 1 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser = 6): rolled 6, hit Center Torso (3/25 armor remaining)!
- Gains 20 heat, sinks 20!

Unknown `Mech D
- Fires ER Large Laser at Grasshopper (3 base + 2 range + 1 movement + 2 enemy movement + 1 heavy rain = 9): rolled 7, miss!
- Gains 14 heat, sinks 44!

Nidhogg C
- Fires ER Large Laser at Flashman (3 base + 2 range + 1 movement + 1 enemy movement + 1 heavy rain + 1 partial cover - 1 targeting computer = 8): rolled 9, hit Left Leg (damage blocked by terrain)!
- Fires ER Large Laser at Flashman (3 base + 2 range + 1 movement + 1 enemy movement + 1 heavy rain + 1 partial cover - 1 targeting computer = 8): rolled 7, miss!
- Gains 26 heat, sinks 38!

Copperhead Alpha
- Holds fire!
- Gains 2 heat, sinks 28!



End Phase
Niddhogg C
- Through-armor critical chance in Left Leg: rolled 7, no critical hits sustained!

Goshawk II 2
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 4, fails!
- - Suffers damage in the fall to Right Leg (1/20 armor remaining)!
- Must pass a piloting test to avoid pilot damage (4 base + 1 massive damage + 2 avoiding damage = 7): rolled 7, succeeds!

Screamer
- Critical chance in Head: rolled 6, no critical hit sustained!
- Must pass a 3+ consciousness test: rolled 3, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 8, succeeds!

Stag
- Critical chance in Left Arm: rolled 10, 2 critical hits sustained!
- - Shoulder hit!
- - Upper arm actuator hit!
- Critical chance in Center Torso: rolled 11, 2 critical hits sustained!
- - XL engine hit! +5 heat/turn!
- - XL engine hit! +10 heat/turn!
- Must pass a 5+ consciousness test: rolled 4, fails! (PTN’s note: I need to think up a new achievement to commemorate Vorenus’s bad luck )
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): automatic failure!
- - Suffers damage in the fall to Right Leg (17/22 armor remaining)
- Must pass a piloting to avoid pilot damage (5 base + 1 massive damage + 2 avoiding damage = 8): automatic failure!



Physical Combat Phase:
Copperhead Charlie
- Kicks Goshawk II 2 (3 base + 1 movement + 4 enemy movement + 1 Clanner - 2 kick = 7): rolled 9, hit Left Leg (1/20 armor remaining)!

Chameleon
- Kicks Wolverine IIC (4 base + 3 movement + 2 enemy movement - 2 kick = 7): rolled 6, miss!



End Phase:
Goshawk II 2
- Must pass a piloting test or fall (4 base + 0 kicked = 4): rolled 10, succeeds!

Chameleon
- Must pass a piloting test or fall (4 base + 0 missed kick = 4): rolled 12, succeeds!



Turn End Phase:
Hurricane Nebuchadnezzar
- No lightning strikes this turn!








Player Status:




Ally Status:




Opposing Force Status:





Objective Status




Heavy Rain – +1 penalty to all weapon attacks and piloting tests, all non-concrete hexes count as mud hexes

Lightning Strikes – Lightning has a chance to strike up to four random hexes each turn, inflicting 4-10 damage to units struck.

Wind Vortices – +1 penalty to-hit with missile weapons. Streak missiles and semi-guided LRM attacks against Tagged targets ignore this penalty. +2 penalty to all Aerospace Fighter control rolls.



Mission Objective:
Primary Objectives
- Endure for at least 1 minute (5 turns remaining)
- - Endure for at least 2 minutes (11 turns remaining) (optional)
- Raid the Airfield
- Don’t be Captured

Secondary Objectives
- Accrue Bounty (8,050,000 c-bills / 12,075,000 goods)
- - Infantry Units Killed: 1 (50,000 c-bills each)
- - Light `Mechs: 4 (1,000,000 c-bills each)
- - Medium `Mechs: 1 (2,000,000 c-bills each)
- - Heavy ` Mechs: 0 (3,000,000 c-bills each)
- - Assault `Mechs: 0 (4,000,000 c-bills each)
- Grounded Aircraft: 8 (250,000 c-bills each)
- Revenants Unleashed: 24

- Last Mission’s Bounty: 18,000,000 c-bills (27,000,000 goods)
- Total Accumulated Bounty: 26,050,000 c-bills (39,075,000 goods)



Orders Due: Midnight Tuesday!